HexMap Games is an indie studio crafting turn-based strategy and management games with deep worldbuilding and long-session depth.
After decades of building big corporate live-service titles, we walked away to make games we ourselves want to play as lifelong fans of strategy and tabletop games.
Small by design, deep by experience. Between us we've shipped 12+ mid-to-large titles.
We're decades-deep players of TTRPGs, CRPGs, management and strategy games. Every decision passes through people who genuinely love this genre. The hex map is where the tabletop and the strategy screen meet, so that's what we named the studio.
Our goal is simple: make a game that makes you say "just one more turn" at midnight and then keeps awake for hours when you should already be sleeping.
Our love in pixelart. A medieval fantasy thieves guild management game set in a feudal city of nobles, rival gangs and shifting politics. Take contracts, build a crew, grow your guild, and paint the city map with your influence, one careful turn at a time.
We come from strategy, management and the tabletop. These are the standards we hold our own work to.
Believable settings with history, factions and consequences. Worldbuilding leads; mechanics follow.
Weaving strategy and management layers together, depth that rewards a curious, patient player.
The pacing of a great campaign night. Keep clicking "end turn", and at some point realize you're going to be late to work tomorrow.
Following along, covering the game, or just want to talk turn-based design? Our door is open.